- DRIVER PARALLEL LINES PC VS PS2 DRIVER
- DRIVER PARALLEL LINES PC VS PS2 PROFESSIONAL
- DRIVER PARALLEL LINES PC VS PS2 PS2
An example of poor communication would be the difficulty in identifying, especially at high speed, which objects can be driven through and which are immobile. Engine damage is depicted through increasingly dark smoke, while bare rims spark on the pavement, rare examples of clear communication with the player. The vehicle damage that will result from driving hurriedly through an alleyway is nicely modeled with clear visual cues. Parallel Lines makes excellent use of its day/night cycle, with elegant transitions through dusk and dawn, though visibility becomes a problem in night missions, especially when driving hastily through alleyways, which the game requires. The vehicles are nicely detailed with nicely implemented, if simplistic, lighting. While the engine does stream a huge city seamlessly, including a wide variety of buildings and constant dense traffic, the view is constantly sabotaged by the flicker of aliasing.
DRIVER PARALLEL LINES PC VS PS2 PROFESSIONAL
TK's response to the new world of 2006 is well observed, like the unexpected popularity of "foamy coffee drinks." There are three narrative venues: gameplay, where the missions capture the conflict of the story while making it interesting and fun cinematic sequences, where well-chosen camera work and quality art design highlight character-driven writing and professional voice-acting and the in-engine cut scenes, which emphasize the repetitive character animation and the limitations of the in-game visuals while showing how poor pacing and cinematography can easily undercut an attempt at creating drama.Īfter taking leave of the cinematics and heading out into the city, the limitations of the engine become apparent.
The post-prison TK is a truly likeable character, more cheerful and friendly but quietly tougher and more driven. The young TK is reminiscent of a young inbred Travolta, with an entertaining mix of arrogance and naiveté. The characters tend to be interestingly amoral, with quality dialogue and missions which nestle comfortably between their cinematic wrappings. The plot is simple: Come to the city, make it big, get framed, go to jail, and get revenge.
Parallel Lines is where design ambitions are reduced but aspirations remain unrealistic, and improvements occur often but at final judgment fail to earn early parole for the franchise.
DRIVER PARALLEL LINES PC VS PS2 PS2
It was a massive success on the original PlayStation, the sequel was well-received, and the PS2 rebirth as Driv3r earned adequate sales but a poor response from critics.
DRIVER PARALLEL LINES PC VS PS2 DRIVER
The Driver series follows a similar path. So begins the story for Driver: Parallel Lines the mixture of old and new characterizes the game, as does the often-indiscriminate combination of classic and novel, which leads Driver to slightly mixed results. He hits the streets of the Big Apple again in 2006, looking for revenge on the men who framed him and left him to rot in Sing-Sing for 28 years. The Kid is a country boy looking to make his mark in 1978 in the beautiful and brutal city of New York.